Reminder that there's a discord server for Game Devs with official support from many Services including BC. Braincloud seems a bit inactive in that server. Would be great to have some extra staff in there for showcasing.
Panagiotis Milios
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Yes, that solved the problem. Thanks for your input Chris. Although, i'm always "scared" of using statics so i ended up doing it in a kindly different way.
Since the forum is new, i'll post the solution here in case any future newbies like myself get stuck in the same problem. It's more of a Unity problem and less of a BrainCloud problem but thanks to BC support, i understood what i was doing wrong.
In order to use BrainCloud in multiple scenes you can either use a static variable like Chris said (it's easier doing it like that) or you need to create a GameObject and attach to it the script below.
using UnityEngine; public class BCConfig : MonoBehaviour { private BrainCloudWrapper _bc; public BrainCloudWrapper GetBrainCloud() { return _bc; } void Awake() { gameObject.name = "BrainCloud"; // I assign the name Braincloud to my game object to use it in the Find() function _bc = gameObject.AddComponent<BrainCloudWrapper>(); _bc.WrapperName = "MyWrapper"; // optionally set a wrapper-name _bc.Init(); // extra data, such as: _appId, _secret and _appVersion, is taken from the brainCloud Unity Plugin. See Installation Guide above DontDestroyOnLoad(gameObject); } }
In some other scene where you need access to the _bc variable you just simply do the following on the start method:
_bc = GameObject.Find("BrainCloud").GetComponent<BCConfig>().GetBrainCloud();
edit: small fix made to the example code, by a brainCloud mod (@Jonathan)
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My only complaint i have about the cloud-code API policy is that after the first 3 API calls, each extra API call should be charged at a rate of 0.33 instead of 0.5. Basically with the cloud code API policy, Braincloud charges 3.33$ for the first million and 5$ for every extra million API calls in cloud code.
i.e In a Cloud script with 9 'Pure' API calls that's called 333.333 times within a month (total: ~3 million 'pure' API Calls) the first million is basically charged at 3.33$ and the other 2 millions are charged at 5$. So total charge would be: 13.33$ which is true since this cloud script counts as 4 actual API Calls (total: 1,333,332 API calls).
But if my use-case allowed, i could break this Cloud Script in 3 different Cloud Scripts (3 api calls each) and call them from the client in order and using the return result as input to the next cloud-script to continue exactly where i left it. Now that would be 999.999 total API calls and i just saved for myself 3.33$ but in reality the backend did a lot more work.
Please do consider my suggestion of reducing the API count rate at 0.33
Discord Server
Unity basic setup
Don't discourage modulation by charging per in-house calls