• Discuss all the things!

    71 Topics
    175 Posts

    Check.. 1 2 3

  • Suggestions for improvements, new features, etc.

    20 Topics
    61 Posts

    @Paul-Winterhalder Yes please, there are other gaming backends which only works with Open Id . I already shared one requirement with Jason. Implementing this will not just solve my edge case but open opportunities for lots of other backends to work well with BrainCloud

  • Questions specific to particular client APIs, libraries, etc.

    38 Topics
    133 Posts

    Hello Gavin and Andreas, apologies for the late response. Could you give more information to reproduce the crash you're experiencing in iOS? I've attempted to reproduce the crash and 202 error and I wasn't able to. For these cases versions are important so if you could provide the Unity Engine version, iOS version, and what iPhone device used to test with.

  • General cloud code discussions...

    23 Topics
    73 Posts

    @JasonL Thanks, I ended up with this cloudCode:

    isForceCreate = String(data.callingMessage.forceCreate) == "true"; isNewUser = String(data.message.newUser) == "true"; var response = {}; response.status = 200; response.data = data.message; if (isForceCreate && isNewUser) { var min = 10000000, max = 999999999 prefix = ["player", "user", "member"] const num = Math.floor(Math.random() * (max - min + 1)) + min; const pre = prefix[Math.floor(Math.random() * prefix.length)]; var defaultPlayerName = pre + String(num); var playerStateProxy = bridge.getPlayerStateServiceProxy(); // We are changing the player name on the server. playerStateProxy.updatePlayerName(defaultPlayerName); // And in this API Call's return data. response.data.playerName = pre + String(num); } response; //return the object

    This works just the way I need

  • Discussions regarding brainCloud online learning tutorials and examples.

    0 Topics
    0 Posts
    No new posts.
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