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  • C

    Changing groups from Public to Private and back on dashboard

    Scheduled Pinned Locked Moved General groups unity
    1
    0 Votes
    1 Posts
    102 Views
    No one has replied
  • G

    Google Play Developer API. From December 1 2019, versions 1 and 2 of this API will no longer be available. Update to version 3 before this date.

    Scheduled Pinned Locked Moved General google play api
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    No one has replied
  • Omar AlzayedO

    Online state when viewing user

    Scheduled Pinned Locked Moved Suggestions users
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    2 Posts
    207 Views
    Paul WinterhalderP

    Hmm, I'm guessing that this is so that you as a developer have a warning that you may be mucking with an online user's data?

    Sadly, unless the user is using RTT, the system doesn't deterministically know that a user is still online.

    We do however know when the user last logged in - and that is shown on the User Summary page here (see capture).

    You can further get an idea if a user is still online via the User Monitoring | Logs page...

    Might be interesting to see if we could query the last session for the time of the last received request... though we'd need to somehow differentiate a real session from an API Explorer session... Hmm, some food for thought.

    2019-11-02_15-55-22.png

  • M

    Tool for provisioning all the infrastructure resources in BrainCloud

    Scheduled Pinned Locked Moved General infrastructure provisioning
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    A

    Hi,

    One thing that you wont be able to do via api is managing users (list api), other than that almost everything is available with cloud script.

  • M. Ramón López TorresM

    Tournament division by level

    Scheduled Pinned Locked Moved General sport-league divisions
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    127 Views
    Paul WinterhalderP

    Hi,

    This is very doable in brainCloud.

    Check out the Tiers design note in this knowledge-base article:
    http://help.getbraincloud.com/en/articles/3344756-increasing-tournament-engagement-with-divisions-and-or-tiers

    Hope that helps!

    Cheers,

    Paul.

  • A

    Inquiry of service capabilities and suggestions on the best way to implementation

    Scheduled Pinned Locked Moved General multiplayer leaderboard multiple devices currency
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    Paul WinterhalderP

    What sort of devices? Will people really sit there logged into multiple devices, and expect them all to rise in realtime?

    I mean, wouldn't a user play on one device. Finish, and maybe pick up another device - and when they do, you refresh all the stats when the app loads?

    I would suggest you use RTT for real-time notifications - but we actually assume that that a user would only have one logged in RTT session - so that won't work.

    You could send push notifications to all of the devices. Push notifications can have data payloads - so your client app(s) can catch the updated data, or maybe the notification is just a signal to the client to request updated data... (likely more flexible).

    Alternatively, I guess your option best option would be to have the devices poll every <x> minutes or so...

    Honestly, the use case still seems a bit weird though - I'm probably just not understanding something 🙂

    Paul.

  • U

    Timeouts?

    Scheduled Pinned Locked Moved Solved APIs timeout unity
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    U

    Thanks guys! I figured it would be ridiculous if I had to do timeout checks and retries myself 🙂

  • Paul WinterhalderP

    brainCloud 4.2 is released!

    Scheduled Pinned Locked Moved General 4.2 release announcement
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    H

    +1 to updated roadmap. Also wishing you guys implement web payments soon (xsolla or any other)

  • P

    Unity AddressableAssets

    Scheduled Pinned Locked Moved Solved APIs unity
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    Paul WinterhalderP

    Follow-up on this...

    My guys have looked into it, and the way we version our global files isn't compatible with this new feature from Unity. Apologies!

    (PS - No plans yet for when/if we'll support it. Certainly tons of folks use an external CDN with brainCloud apps though - so the option is still there for you!)

  • P

    Unity basic setup

    Scheduled Pinned Locked Moved Solved APIs unity
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    269 Views
    Paul WinterhalderP

    Cool to see the forums working! 🙂

    I've marked @Panagiotis-Milios more detailed explanation as the accepted solution, but kudos to you @Chris-Brown for pointing it out, and @Panagiotis-Milios for providing the detailed example. Thanks a bunch! 🙂

  • C

    Group system with larger than 50 limit

    Scheduled Pinned Locked Moved Solved APIs groups group unity
    2
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    2 Posts
    120 Views
    Paul WinterhalderP

    Hi Chris,

    The maximum # of group members is controllable by our support team.

    Just send a request to our support team, indicating the name and appId of the app, and what you'd like the max to be and why. (A short description of your use cases would be helpful - since we just need to review to see if we think there would be any performance gotchas).

    We'll do a quick review and hopefully approve!

    Cheers!

    Paul.

  • P

    GetMyGroups never returns

    Scheduled Pinned Locked Moved Solved APIs groups unity
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    JonathanJ

    This error has been since resolved.

    A help article has been made on the groupType page: http://help.getbraincloud.com/en/articles/3272656-design-groups-group-types

    If experience similar problems to this forum topic with our Unity library, ensure brainCloud has been added to a gameObject, and that gameObject is not disabled.

  • J

    Modules/Common code scripts?

    Scheduled Pinned Locked Moved Solved Cloud Code script
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    442 Views
    A

    Similar situation here, i had built a micro framework on GameSparks to cover cases that almost every cloud driven game require. This saved huge amount of time working on new games and at the same time sharing code among existing features.
    Please consider this requirement a must have for any serious game development.

  • Omar AlzayedO

    View all users

    Scheduled Pinned Locked Moved Suggestions suggestion
    1
    0 Votes
    1 Posts
    187 Views
    No one has replied
  • C

    Mass delete of users.

    Scheduled Pinned Locked Moved General crud
    3
    0 Votes
    3 Posts
    192 Views
    C

    @Chris-Brown I see it now. Thank you!

  • C

    Getting public groups only

    Scheduled Pinned Locked Moved Solved APIs group unity windows
    4
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    4 Posts
    212 Views
    Paul WinterhalderP

    D'oh - bit late on the update, but 4.1 has been released, and you can now search on isOpenGroup (as well as the new groupSummaryData).

    4.1 Release notes here - https://getbraincloud.com/apidocs/release-4-1/

    Cheers!

    Paul.

  • C

    Award currency on new registration

    Scheduled Pinned Locked Moved Solved General currency rewards
    4
    0 Votes
    4 Posts
    233 Views
    Paul WinterhalderP

    Happy to help! 🙂

    Paul.

  • Omar AlzayedO

    Group Members SummaryData

    Scheduled Pinned Locked Moved Suggestions suggestion
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    0 Votes
    8 Posts
    479 Views
    Paul WinterhalderP

    We'll look into it @Omar-Alzayed ...

    Paul.

  • Paul WinterhalderP

    brainCloud 4.1 is officially released!

    Scheduled Pinned Locked Moved General release
    2
    1 Votes
    2 Posts
    168 Views
    Omar AlzayedO

    @Paul-Winterhalder said in brainCloud 4.1 is officially released!:

    Group Enhancements

    Loving the summary data for groups. Made my life easier. Thank you, you guys rock!

    Omar

  • C

    Getting names for request and invites to a group

    Scheduled Pinned Locked Moved Unsolved APIs group unity
    3
    0 Votes
    3 Posts
    213 Views
    JonathanJ

    As an interim solution, you can add a cloud code script or a post-hook to retrieve the missing data, using the profileIds found in the request.

    https://getbraincloud.com/apidocs/apiref/#capi-friend-getsummarydataforprofileid

    ... "pendingMembers": { "382eb04f-f80c-4bfc-9a12-fca508cad476": { // <- These profile ids "role": "MEMBER", "attributes": {}, "pendingReason": "ASKED_TO_JOIN" } } ...
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