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  • braincloud javascript and edge

    APIs javascript edge
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    Paul WinterhalderP
    Hi Bigzer, We aren't aware of any issues running our javascript client lib under Edge - and haven't been able to repro your issue. I'm not a javascript guy - but I'm noticing other warnings / errors there - do those also happen in Chrome? Paul.
  • Unity Room Server

    Moved Solved APIs docker server room server docs documentation unity
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    C
    @David-St-Louis-0 @Paul-Winterhalder Hi again. I would like to debug my server locally, in Unity. I have the _S2S stuff all hooked up as described in the walk through. But then I tried to do the following (actual numbers redacted) #if UNITY_EDITOR var appId = "00000"; var serverName = "MyServerName"; var secret = "00000000-0000-0000-0000-000000000000"; _lobbyId = "00000:myLobbyTypeId:00"; #else // Load environment variables passed in by brainCloud to our container var appId = Environment.GetEnvironmentVariable("APP_ID"); var serverName = Environment.GetEnvironmentVariable("SERVER_NAME"); var secret = Environment.GetEnvironmentVariable("SERVER_SECRET"); _lobbyId = Environment.GetEnvironmentVariable("LOBBY_ID"); #endif However, I am getting a perpetual error: #S2S S2S Failed: {"packetId":1,"messageResponses":[{"reason_code":40613,"status_message":"Processing exception: Unrecognized lobby: 00000:myLobbyTypeId:00","status":400}]} I even signed up for a Dev+ subscription, just in case that was the problem, per this thread. No luck. How can I test my server code locally, while still planning for the full-on S2S Docker container deployment? Thanks
  • User Entity vs Global Entity Indexed ID

    APIs cloudscript entities unity
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    Paul WinterhalderP
    Hi Chris, User entities are primarily indexed by profileId + entityType - so the singleton API will scale well no matter how many players you have. That said, if your use case gets more complicated, with say hundreds of entities of a particular type per user (say maybe you are modelling user created towns, that sort of thing) - you could consider using Owned Custom Entities instead. You can define addition, custom indexes for those... keeps those lookups fast and efficient. In addition, if you end up having >1000 Global Entities, you should definitely look at switching to Unowned Custom Entities. Same deal - you can define your own custom indexes... Hope that helps! Paul.
  • How to delete a team in Design Portal

    General design portal delete team
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    Paul WinterhalderP
    Hi Madallin, Just send a message into our Support Chat bubble and we'll delete the team for you. Cheers! Paul.
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    G
    Edit . you can get all custom entities for the current user with the query { "entityType": "[entitytype]", "ownerId": "[profileId]", "context": { "pagination": { "rowsPerPage": 50, "pageNumber": 1 }, "searchCriteria": { // other search criteria here }, "sortCriteria": { "createdAt": 1 } } }
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  • Thank you

    General grateful
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    C
    With the new include functionality I have been able to drop my script sizes by 60-90%! This cleans up the code dramatically and promotes code reuse. Excellent work to the BC team!
  • brainCloud 4.5 is coming soon!

    Moved General braincloud deepdata release
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    1 Posts
    125 Views
    No one has replied
  • Unity Network Simulation Debuging tools

    General debug unity
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    No one has replied
  • Unity asset bundles

    General file hosting asset bundles unity
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    167 Views
    Paul WinterhalderP
    Hi, This is easily doable in brainCloud. Just go to Design | Custom Config | Files in the Design Portal - and use the Global Files (formerly S3 service) to download the files to your app. Hope that helps! Paul.
  • Limit to API calls within cloud script?

    Solved Cloud Code cloudscript
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    Paul WinterhalderP
    Sounds good Ali - thanks for the confirmation! Paul.
  • Global entities size

    Solved General global entities maximum size entities
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    4 Posts
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    Paul WinterhalderP
    No problem - happy to help! Paul.
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    A
    Thank you very much
  • Users API

    Suggestions users cloudscript pagination
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    Paul WinterhalderP
    Just noticed this was never replied to! To clarify - our new Users API was delivered in 4.3 late last year. Cheers! Paul.
  • brainCloud 4.4 is here!

    Moved General braincloud release
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    1 Votes
    5 Posts
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    Paul WinterhalderP
    Hi guys, The plan is to release 4.5 in April. Cheers! Paul.
  • Getting client app version

    Solved Cloud Code client app version gameversion
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    M
    Thank you for your answer. Yes, it will be nice to have a separate API but for now, the solution suggested by you works for us.
  • NodeJS setup question

    Unsolved APIs api unity
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    C
    Thanks @Paul-Winterhalder and @David-St-Louis-0 . I'm communicating with our web dev and am passing on the information to him. I'll respond here once I get more information from him. Appreciate the quick replies.
  • Increase GetMultiSocialLeaderboard limit to 100

    General social leaderboard
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    2 Posts
    253 Views
    Paul WinterhalderP
    Hi Ali, First of all - sorry for the slow response. I somehow missed this message. The MultiSocialLeaderboard call is normally used to create Candy Crush-style maps - where you would normally show just the top player on each node of a map. It's otherwise a pretty expensive call (as we're filtering/joining your friends list with multiple leaderboard lists) - so thus we restrict things to keep things fast and server utilization reasonable. Do you have a use case that requires the larger leaderboard sizes - or maybe you were mistaking the intention of this call with another? Anyway, hope that perspective helps! Cheers, Paul.
  • 0 Votes
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    Paul WinterhalderP
    Hi Madalin, Good question - but unfortunately you assessment is correct. We do not currently have a way (other than with the API Explorer) to via and/or send Chat messages via the Portal. That said, we do have plans to implement a Chat Moderation portal. We're currently working on the scheduling of the work now - I expect it to start soon. You'll find the item in our Roadmap here - https://portal.productboard.com/braincloud/1-braincloud-baas-roadmap/c/61-chat-moderation-portal?utm_medium=social&utm_source=portal_share Feel free to add your +1 to it! Paul.
  • lobbyId ?

    Solved APIs matchmaking ios lobby lobbyid
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    K
    Oh okay, I understand. Yeah I was already trying to use the C++ SDK, and I will also be waiting for the Obj-C one. Thank you!